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Server time: Sun 05th Sep, 2010. 12:27:57 GMT
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Latest Version: Kharnographer 1.08 revision e, updated November 02nd, 2005.
Changes from version 1.08d to version 1.08 revision e:
* More helpful error messages for some possible problems related to the route finder - locates problematic shops/settlements.
Changes from version 1.08c to version 1.08 revision d:
* Map versions read correctly for "Map Merging" - fixes some merging problems.
Changes from version 1.08b to version 1.08 revision c:
* Problem fixed in version 1.08 revision b also applied to "Batch Importing" as well as single importing.
Changes from version 1.08 to version 1.08 revision b:
* Fixed a problem with settlement importing - it would not import objects which had a 1 digit length price correctly (eg a sling at 3 gold).
Changes from version 1.07 to version 1.08:
* Movement point system overhaul. Select the movement point counter, then select a "Starting Square". This square will appear with a red foot,
and not count towards your total movement points. Continue to click on every sector you wish to move through, and the movement points will start adding
up. You can now go over the same square as many times as you wish (and a square you have been through twice or more will have a "double foot" icon).
Right-clicking will remove the last placed foot. Once you are done, click the new button in the toolbar next to the horses icon, and the necessary
movement commands are copied in to your clipboard (eg "M 22233221"), split in to as many commands as necessary - no more working out "12345678"
etc... it splits it in to 8 orders per command, since this is the limit for emailed-in orders.
* If the "route finder" fails to find a journey, it now informs you of the closest possible settlement to your target through journeys, so that
you may journey there and either reach your destination on foot, or travel on foot to another nearby settlement and then try to finish the journey from
there to your target.
* Settlement window now has a menu - here you can select "Travel To" or "Travel From" - this will load up the route finder window, and fill in
the necessary to/from field for you automatically, and then close the settlement window.
* "Level Up"/"Level Down" buttons swapped around in the dungeon map window (now "Level Up" will take you "nearer the surface", eg from level 2
to level 1, and vice-versa for "Level Down").
* Bug related to object #'s being out of range (eg a gem with object number 2555 rather than 255) or having text in (eg "312 P" for a perilous
journey, instead of the correctly imported "312") have been fixed/accounted for. It will now try to strip text from the figures when displaying the
object list/calculating routes, and also allows for a limit of up to 9999 in an object number, with error messages displayed in the object listing
informing you of the settlement/shop if numbers go above 9999.
Changes from version 1.06 revision c to version 1.07:
* New option (in the General tab within options, from the File menu) to automatically load the last loaded/saved map whenever you open the
Kharnographer. Will also go to whichever area of the map you were last looking at. Switched off by default.
* Settlements have a new field "City State" - this is not auto-imported from HTML turns (at least not yet...), but it will allow people to
manually store each settlements "City State" (only for settlements with a settlement - not unknown settlements with number 0).
* Movement point counter now tells you how many total sectors you have "flagged" - mainly for convenience in calculating how many squares you
wish to move for teleports etc.
* Slightly friendlier "Error Handling" within the object database page/route finder page (shouldn't simply crash the program out).
* Bugs related to exiting the program and being told "You have un-saved changes" fixed. No longer considers viewing a settlement as a change.
Creating/editing a note also now counts as a change, as should deleting/adding a shop/object to or from a settlement.
* Bug when "New"ing a map fixed - now clears all dungeons and notes too.
Changes from version 1.05 (released late 2001) to version 1.06 revision c:
* Importing/Batch Importing turns that contained player run shops in (with items such as "Line 1: xxxxx") now no longer freezes the import, and
the player run shop & items are imported correctly.
* Using the up/down cursor keys in the shop list now updates the object list with the correct shop.
* Friendlier support for adding dungeons through notes. No longer requires you to write in the format "DUNGEON: {name}. X levels+.",
though you are still encouraged to stick to this format where possible, you can now simply use "DUNGEON: {name}"
* Dungeon details screen calculates co-ordinates correctly, where possible. Note that dungeons with conflicting names could potentially still
cause incorrect coordinates to be displayed - this is purely because the link between the map and the dungeons is "one way" - dungeons are dynamic and
do not require/care about what square/note they are "attached to", or even if they have an attachment.
* Map merging was updated to support importing of dungeons through a merge. Remember - when merging a map, the map that is currently loaded
takes priority in case of conflicts between the loaded map and the map to merge with.
* Few slight optimisations to certain areas for speed.
* Re-coded "Object Database" listing window.
* Fixed movement point costs for desert (5 not 6) marsh (5 not 6) and village (4 not 3).
* Added horses & flight to the movement point counter (use menus to change horse type, and button on main window to turn on/off horses).
* Fixed bug whereby choosing "Save" (not save as) then exiting the program/loading a new map, still warned "Do you wish to save first".
* ".ini" settings file saves out in a tidier format for manual editing.
* Fixed problems when importing turns which had settlements in that conflicted with other settlements already on your map - users now have the
ability to choose whether or not to overwrite the already existing conflicting settlement in question.
Download [420 KB] Full:
Zipped main executable, settings file & graphics folder: Can be used as fresh install by simply unzipping to a folder wherever you wish and running,
or to update older versions by overwriting files. Does not need any fancy installation or uninstallation.
Download [208 KB] Exe:
Zipped main executable: Can be used to update older versions by overwriting files. Does not need any fancy installation or uninstallation. Only used
for more recent updates (eg from version 1.07+).
Download [1.6 MB] zipped VB6 system files install package: Need to install this on some Windows platforms to run the
Kharnographer successfully. Only download & install if the above Kharnographer application fails to run successfully.
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The Kharnographer is an advanced mapping application for the game "Quest". It has many features, such as the ability to process one or all of your
turns in one go, automatically importing all map data, settlements, shoplists, settlement info and hide prices, dungeon maps, dungeon locations from
offered temple quests. It can import Questor (an old mapping application) maps. It has 4 different terrain graphic sets to use, depending on taste -
you can use 1 of the 2 terrain graphic sets created by KJC games, an old Questor style terrain graphic set, and a "Crasiworld" style terrain graphic
set.
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There is an AI (Artificial Intelligence) based route finder, that allows you to automatically find the shortest and cheapest routes to and from any
settlement, as well as giving you the necessary order codes to use. You can list, filter and quickly jump to all "map notes", if you are looking for
a specific dungeon or otherwise. All objects for sale in every shop within every settlement can quickly be listed, and filtered to display the cheapest
or most expensive of every item type, or to filter out objects in shops that are in villages/towns/cities as desired.
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You can quickly merge your map with other maps players have created, deciding which map takes priority where maps might "conflict". You can lock a map
to prevent any accidental changes or deletions. You can quickly jump to any specified sector, note or settlement at the click of a button. You can
quickly convert all "Unknown" terrains in to water - perfect for when you have finished your map and don't want to fill all the edges in with water.
You can look up a brief summary of how complete your map is. You can use a "movement point" counter to see how many MP's it will cost to move over
a specified path, and even change settings to calculate the movement point costs for being mounted on various horses, or using flight spells.
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